I design tools for wielding visual media.

In the past, I built Green Screen and published computer graphics research. I studied visual computing, applied math, media art, and philosophy at Stanford. Here's a longer bio...

You can reach me via email or @tobyshooters.



These are some op-eds, ramblings, and notes.

Click here to expand the library of books I've read in the past couple of years.


  • Vid2Player: Turn broadcast tennis matches into controllable 2D video sprites that appear and play like star tennis players. (Publication accepted to ACM Transactions on Graphics) [Paper & Video]
  • Toys: Ray marchers, lisp interpreters, 808 sequencer in React, hacking legacy iPhone for AR occlusion, generative shaders, neural textures, etc... [Github]
  • TensorCheck: Run-time validation of tensors for machine-learning systems. [Github]
  • Foolish: A short film about an interactive installation, put on hold due to COVID-19. This project was my Honors in the Arts thesis. [Video]
  • End-less: Kinetic sculpture. Found objects, CNC machining, electronics and gears, woodworking, 3D printing, and plaster casting. [Images]
  • Adjustabase: Adjustable baseplate for downhill skateboarding. Machined manually from 6061 aluminum with sand-blasted finish. [Poster]